Hamburg Canal, created to demo HDRI Haven
Responsible for texturing, lighting, rendering and compositing.
Recreation of Gimli's Helmet
Created for the Character Creation training DVDs at cgmasters.net
Design: David Revoy
Model/Textures/Rig: Lee Salvemini
Shading/Lighting: Greg Zaal
I worked as the lighting and shading artist as well as Technical Supervisor on this award-winning musical short film directed by Chris Burton.
A scene I shaded and lit as a demo for my light-manager add-on for Blender. Modeling done by several other artists.
I am responsible for the shading, texturing and rendering.
The model was done by Chris Kuhn and released with a Creative Commons licence.
I feel it's only fair to do the same, so you can download this textured model as well.
A collaborative work with Chris Kuhn.
He modeled the ship and handed it over to me for shading, texturing and rendering.
Additional renders and the blend file can be found on this forum post.
Personal project, fully rigged
Fan art, recreated the 10mm SMG from Fallout 3.
A medieval tower, made in two days as a personal project. Short making-of.
The small figurine in the center of the front wall was sculpted by Ben Simonds.
Project for Bugbox, "The Adventures of Toby".
Responsible for shading, lighting and rendering.
For the "Saying Goodbye" BlenderGuru contest. I was a finalist (top 8) out of 183 entries.
A proof of concept rope character (design credit to Bugbox Animation)